Stellar Relic is the result of three people who liked working with each other at another outlet being slowly (but inexorably) let go for ‘business reasons’ – pesky things like requesting actual pay or pushing back against business decisions in editorial. James, Dave, and Thomas all love games, particularly obscure titles that don’t get a ton of mainstream coverage. Our old gigs allowed us to explore some of this, but here at Stellar Relic we’re creating the opportunity for ourselves (and hopefully others!) to spread our wings.
We want to bring together the serious and the silly in a way that makes sense to intelligent readers. We’re not here to capture the latest triple-A trailer teaser traffic; we’re here because we love games and want to understand them on a fundamentally deeper level than most gaming media. We want our readers to feel edified by reading a piece, to feel enlightened in some small way, and ultimately to share in our love of games that often don’t get much of it.
The Team
James Murff is a veteran of multiple gaming publications, including Joystiq, PC Gamer, Gamefront, and more. He likes sentient machines, obscure indie games, and dissecting game mechanics.
David Andrews used to work at Sony Online Entertainment (back when that was a company that existed) and ran a gaming media site for a couple years before his soul was crushed.
Thomas Howell is an undercredentialed dork who plays games and writes about them. He’s passionate about the intersections between gaming and history, identity, politics, and the future.
The Goal
The first and foremost goal of Stellar Relic is to give complexity a chance to shine.
We love complex games here. Whether they are dense grand strategy games put out by Paradox, or deceptively simple indie fighting games such as Nidhogg, our goal is to showcase how games can be subtle and nuanced. Whether that nuance is a number buried in a spreadsheet or a mindgame played with an opponent doesn’t matter; we want games that challenge you and push you in new directions.
This also means that we won’t be dropping old titles to focus on new ones. If a game is being covered here, it will be covered as long as the writer is interested. So many sites rely on the eternal churn of new games, new content. We would rather enrich your experience with an existing game than try to tell you about every new release. Don’t worry, though; we’ll still tell you about upcoming titles that catch our eye.
The Community
As you can see below, we have comments on every article! While so many sites suffer for this, we won’t. Here’s why:
Our comments will be heavily moderated. There is no illusion of free speech here; if you say something repugnant, whether ironic or not, we will delete your comment and ban you. There is a line here, and being overly aggressive, personal, or bigoted will guarantee a deletion and ban. We want comments to be a place where people can express themselves safely and without others coming in to ruin their good time. If you come here to do that, we won’t let your comment stand. It’s as simple as that.
As long as you abide by this simple rule, have fun! We read every comment and we love to respond to readers, whether it’s to clarify a point, encourage deeper discussions, or just make jokes.
The Fun
Above all, we here at Stellar Relic do this to enjoy ourselves, and we want you to enjoy our work and community as well. We will always strive to cover new and interesting games and media, join with you to play and talk about games, and create opportunities for you to share in our journey.
Welcome to Stellar Relic!
James Murff
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