Stellar Relic

Screenshot Saturday: Blood and Glory

SRHK
SRHK

Videogames are confusing, beautiful, complicated messes, and the best way to convey that is through screenshots, whether they are beautiful, informative, or goofy. Each Saturday we bring you one screenshot each from a game we played. It’s Screenshot Saturday.

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Dave: I’ve been falling down the World of Warcraft rabbit hole again this past week. It started with a trip down memory lane not too long ago; then, I moved on and experienced some vanilla WoW thanks to a couple of private servers, which I’ll talk more about later. Eventually, though, I found myself back with my own account once more, looking at UI options and gear options and so on. Here’s the UI I ended up with (at least for now – it still needs some tweaks). It’s called RealUI and is super minimalistic – this is with the UI shown, out of combat. Once in combat, action bars appear, but when you’re not busy killing stuff you can enjoy as much of WoW as your eyes can take in. Pretty sweet!

SRHK

Thomas: Shadowrun: Hong Kong came out! I actually pre-ordered it, which is an insane thing to do, but I don’t regret it in this case. (Other pre-orders I have not regretted: X-Wing Alliance. End of list.) So far it seems very similar to Dragonfall in both mechanics and story. I love the gunplay and the XCOM-style cover system. The storyline is serviceable enough so far. And cyberpunk Hong Kong is pretty cool. This screenshot doesn’t have any action in it – I just really adore the environment art. Look at those lanterns, the lighting, the flowers, the little details! It’s lovely.

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James: Planetary Annihilation’s expansion pack, Titans, released this week, and it was just the thing necessary to get me back into blowing apart planets and looking at colorful little bots. It’s not even the titans that drew me back, although they are definitely nice; it’s the changes and optimizations to the core game that pulled me in. From better performance to a smoother interface to terrain changes that allow for elevation differences, Titans brings many quality of life features that make Planetary Annihilation much more of a joy to play. All we need now are multiplayer Galactic War instances and flat map projections, and we’ll finally have the Total Annihilation successor we really deserved.

James Murff

Robot lover, game critic, and all-around cool guy.

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James Murff

Robot lover, game critic, and all-around cool guy.

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